Riven Mods are completely unique no two are the Harold E. Complete a Riven Mods challenge to unveil its possibilities, both rapturous and unfavorable.In-game description Riven Mods are special mods for primary weapons, secondary weapons, melee weapons, archguns, and robotic weapons. Each mod is malleable and unique, inspired by and meant for a single weapon. Cephalon Samodeus grand creations.These Characters have the Type Damage node, which grants a bonus of: Increases damage to Sword-type enemies by X. Transcendence Board/Type DMG. Heavy barrel: adds +35 base DMG Double barrel: adds -25 base DMG, but adds 1 bullet to each shot. HEAD x2 TORSO x1 LIMBS x0,75 FEET & HANDS x0,5 Shotguns dont have body zone multiplier ( Rainmaker being exception ) Some barrels and blessings change how DMG is calculated. HEAD, TORSO, LIMBS, FEET & HANDS Each zone has its own multiplier. The stack count is represented by the grades to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all players.There are 4 zones where dmg is calculated.
Dmg Wiki Mod Is MalleableThe knock up will however be partially resisted against Black Shield only the disabling portion (airborne debuff) will be negated but not the displacement (forced movement). It will trigger against crowd control immune targets. If the empowered attack had already gone off, the knock up will not be resisted, thus interrupting the target's actions. It will not trigger against displacement immune targets. The empowered attack's interaction with immunities to crowd control: The empowered attack cannot be used against a target with a spell shield. It will not apply if they are no longer disabled when hit. The empowered attack will only apply the knock up if the target is still immobilized or airborne upon being hit. The empowered attack will not apply the knock up against suspended enemies. She can only use it if her target is within her attack range while under this condition. While grounded or rooted, Samira cannot dash into range to use the empowered attack. A missile that is parried by Riposte or is dodged, blocked, or missed while Samira is blinded cannot apply the knock up. Blade range is calculated edge-to-edge just like basic attack ranges are, hence both Samira gaining bonus size or her target increases the total distance at which Samira can attack them with the blade. The melee attack's range condition is unaffected by attack range modifiers (e.g. Basic attacks using the blade are still classified as ranged. Attacks with the gun and blade do not count as different attacks for stacking Style. 6% effectiveness and does not take into account of the ability's spell effects, whereas on the other hand for omnivamp does, and it will modify the healing accordingly. Life steal will always benefit from the damage dealt at 66. Applies spell damage on the shot and area damage on the slash and explosives. Samira still gains Style stacks from damaging attacks and abilities landed against clones. Abilities blocked by spell shields will still grant Samira Style stacks. Since Inferno Trigger's cooldown is static, Ultimate Hunter will be swapped with Ravenous Hunter for Samira at the start of the game. The VFX always covers the the full dash's distance even if Wild Rush is interrupted mid-dash. The explosive placement is illustrated in Wild Rush regardless of whether Flair is available. Only the shot will be destroyed by projectile-intercepting effects. 5 seconds before it comes off cooldown. AD ratio increased to 80 / 90 / 100 / 110 / 120% AD from 80 / 87. Attack damage growth increased to 3 from 2. Bug Fix: Second slash now properly always deals damage. Damage is not applied against structures. New Effect: Can now be cast on enemy structures to dash through them, but will target champions over structures. 5 / 110% AD from 100% AD at all ranks. AD ratio changed to 80 / 87. 5% (based on level) AD from 7. New Effect: Empowered attack now applies the knock up to enemy champions and minions only if they are airborne, rather than if they are immobilized. Undocumented: Prowler's Claw no longer counts as a unique spell cast towards stacking Style. Cooldown increased to 8 seconds from 3. Bug Fix: Empowered attack can no longer be used on immobilized targets that have a spell shield or are untargetable. 5 / 960 (based on level) units from 800 / 850 / 900 / 950 / 1000. Dash range reduced to 650 / 727. Bug Fix: Critically striking now deals the proper bonus damage. Life steal effectiveness reduced to 66. Undocumented: Empowered attack now only applies the knock up if the target is still immobilized/airborne upon being hit, rather than applying regardless. Base damage per shot reduced to 0 / 10 / 20 from 10 / 20 / 30. Undocumented: Samira's Taunt no longer triggers on-cast effects. Bonus attack speed reduced to 20 / 25 / 30 / 35 / 40% from 30 / 35 / 40 / 45 / 50%. Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 15 / 14 / 13 / 12 / 11. Samira gains 0% − 21% (based on Style grade) bonus movement speed. The stack count is represented by the grades to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units. Innate - Style: Damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. Jpeg editor for macIf the target is not within attack range, Samira will dash into it from up to 800 / 850 / 900 / 950 / 1000 (based on level) units and then attack. This causes her basic attack timer to reset and the attack to become unstoppable. Additionally, Samira's basic attacks against immobilized enemies deal the attack's damage over 6 rapid attacks and knock up the target for 0. Basic attacks on-hit within this range and Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2 − 19 (based on level) (+ 10% AD) bonus magic damage, increased by 0% − 100% (based on target's missing health). If a targetable enemy is in front of Samira, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone. Active: Samira fires a shot in the target direction, dealing 0 / 5 / 10 / 15 / 20 (+ 100% AD) physical damage to the first enemy it hits. On-hit effects are only applied once. The empowered attack can critically strike. 25 seconds, the first slash occurring immediately and the second being performed 0. Active: Samira slashes around herself twice over 1. Both the shot and slash can critically strike for (25% + 25%) bonus physical damage and apply life steal at full effectiveness. This can be done while performing Blade Whirl and Inferno Trigger. Samira cannot attack nor cast Flair during Blade Whirl. Samira destroys all hostile non- turret projectiles that enter or are in her vicinity during this time.
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